FrontierSpace

Okay started writing a FrontierSpace adventure.<div><br /></div><div>Bad Company<br /><div>.</div><div>Premise:</div><div>PCs are awaken out of cryo. Alarms are going off. Each PC has amnesia, they have no idea where they are, who they are, what skills they have and what in tarnations is going on. PCs will have to discover their abilities, skills, personal identity and recover memories via game play. PCs must overcome a variety of challenges and threats to escape the base they are on.</div><div><br /></div><div>All PCs will start as humans.</div><div>Secrets will be handed out during game play</div><div>PC abilities and skills will be created based on Role Playing.</div><div>Each player gets a little binder to take notes and jot down important information in. The first few pages will have some game information and a PC Sheet to fill out.</div><div><br /></div><div>Threats... and Challenges </div><div><br /></div><div>1 malfunctioning cryogenic tube, random trapped PC will need help.</div><div>Unlock door to get into other areas of base.</div><div><br /></div><div>Find clues about their identities.</div><div><br /></div><div>Find clues concerning why they where in cryo and what was and is in the tanks on level 1.</div><div><br /></div><div>They will need to locate tools, supplies and equipment throughout base.</div><div><br /></div><div>3 malfunctioning robots throughout base, treat 2 as wandering monsters. Malfunctioning bot Number 1 is cause of first alarm that set off protocol to awaken PCs</div><div><br /></div><div>Possible Contagious Disease on base. Something killed base staff. </div><div><br /></div><div>Retrieve some records personal, location, projects.</div><div><br /></div><div>Security breach of base's quarantine.</div><div><br /></div><div>Intruders: scavengers &amp; pirate type NPCs (can be more than one species)</div><div><br /></div><div>Cobalt Bomb (only partially disabled will start count down if computer decides aliens are attacking)</div><div><br /></div><div>Wonky main computer</div><div><br /></div><div>Escape to Seagull (a starship owned by scavengers)</div><div><br /></div><div>Sketch of base map areas started</div><div><br /></div><div>Theme Bad Company Album and songs on original Album</div><div><br /></div><div>Goals first couple sessions:</div><div>1 teach players the game </div><div>2 reveal parts of setting and backstories in play</div><div>3 encourage role playing</div><div><br /></div><div>Need to work on bots </div><div>Seagull's Scavenger crew</div><div>Bios of dead base crew</div><div>Decide on type of ship the Seagull is and deck plans, supplies, etc on board</div><div><br /></div><div>PC Sheets</div><div>Basic Rules, terms and RP tips for putting in notebook folders </div><div>3x5 cards:</div><div>Art </div><div>Secrets and memory cards</div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div></div>

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