admission I think Zebs Guide skill system is fiddly, I've come full circle to AD after 40 years (AD, Zebs, SF2000, AD, then "A Skjilled Frontier", and now AD again).<div><br /></div><div>So while I do say I'm back to Alpha Dawn skill system I do want to tinker with it a little:</div><div><br /></div><div>Choose one PSA out of the four</div><div><table border="0"><tbody><tr><td> </td><td> In PSA</td><td>Out of PSA </td></tr><tr><td>Level 1 </td><td style="text-align: center"> </td><td style="text-align: center"> </td></tr><tr><td>Level 2</td><td style="text-align: center"> </td><td style="text-align: center"> </td></tr><tr><td>Level 3</td><td style="text-align: center"> </td><td style="text-align: center"> </td></tr><tr><td> Level 4</td><td> </td><td> </td></tr><tr><td> Level 5</td><td> </td><td> </td></tr><tr><td> Level 6</td><td> </td><td> </td></tr></tbody></table>For PSA costs I of a mind that In PSA should be 3 or 4 times the level number thus if 3 times level 1 it would be 3 EXP or if 4 times level 1 it would be 4 EXP. </div><div>For Out of PSA I'm of a mind that it should be 4 or 5 times the level number thus if 5 times level 1 it would be 5 EXP</div><div><br /></div><div>PSAs: Military, Tech, Science/Bio-Social, Scout</div><div><br /></div><div>Spacer skills: star ship weapons skills go in military, Starship Engineer goes in Tech, Astrogation goes in Science, and Piloting goes in Scout</div><div><br /></div><div>Science ie the old Bio-Social PSA is Psych-Social, Medical, Science (old environmental but with the bushcraft stripped from it) Vetrinary Science and Astrogation skills</div><div><br /></div><div>Scout PSA is Bushcraft skill (navigatiuon, make tools, stealth, tracking and survival related actions), Animal Handling, Operate Vehicles, Star Ship Piloting</div><div><br /></div><div>Thoughts?</div>
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