<div>How do we know ... "Are we there yet?" <br />List out the minimum viable parts and pieces needed to build an open replacement.</div><div><br />My thought is to use the Index of SFAD as a checklist of what is done and what's left to do.<br /><br />Repeat for SFKH when the time comes ...<br /><br />A<br />Ability Checks<br />Ability Modifiers<br />Ability Scores<br />Aircars<br />Alarms and Defenses<br />Ammunition<br />Anesthetics<br />Anti-Shock Implant<br />Area Fire<br />Automatic Hits and Misses<br />Avoidance Rolls<br /><br />B<br />Battle Rage<br />Bursts<br />Bumping<br />Biosocial Skills<br />Biocort<br /><br />C<br />Careful Aim<br />Character Generation<br />Climbing<br />Collisions<br />Combat<br /> aerial combat<br /> combat with creatures<br /> vehicles<br />Computers<br />Computer Skill<br />Cost of Living<br />Counters, facing<br />Cover<br />Crashes<br />Creating Adventures<br />Creatures<br />Crowds, shooting into<br />Customs, Duties and Taxes<br /><br />D<br />Damage<br />Declarations<br />Defensive Suits and Screens<br />Demolitions<br />Dexterity<br />Dice<br />Disarming<br />Disease<br />Dodging<br />Doors<br />Doze Grenades<br />Dralasites<br /><br />E<br />Encumbrance<br />Envirokit<br />Environmental Skill<br />Exoskeleton<br />Experience Points<br />Explosives<br /><br />F<br />Falling<br />Field of Vision<br />First Aid<br />Flying<br />Freefall<br />Freeze Fields<br />Frontier Sector<br /><br />G<br />Gliding, Yazirians<br />Glijets<br />Gravity, Weight and Mass<br />Grenades<br />Ground Vehicle Movement<br />Guns in Melee<br />Gyrojet Weapons<br /><br />H<br />Heavy Weapons<br />Humans<br />Hypnotism<br /><br />I<br />Improving Characters<br />Infections<br />Infra-Red Goggles<br />Initiative<br />Interfacing Computers<br />Intuition<br /><br />J<br />Jetcopters<br />Jumping<br /><br />K<br />Knockouts<br /><br />L<br />Ladders<br />Languages<br />Leadership<br />Leaping<br />Light and Darkness<br />Line of Sight<br />Locks<br />Logic<br />Losing Control of a Vehicle<br />Loyalty<br /><br />M<br />Magnigoggles<br />Malfunctions<br />Maps<br />Martial Arts<br />Medical Skill<br />Medkit<br />Melee<br /> melee weapons<br />Military Skills<br />Monorails<br />Movement<br /> ground vehicles<br /><br />N<br />NPCS<br /><br />O<br />Opportunity Shots<br />Orbital Shuttles<br /><br />P<br />Pan-Galactic<br />Parabatteries<br />Pay<br />Personality<br />Picking Up Objects<br />Pivoting<br />Poisons<br />Polyvox<br />Power Generators<br />Powerpacks<br />Projectile Weapons<br />Prone Targets<br />Psycho-Social Skill<br />Public Transportation<br />Punching Score<br /><br />R<br />Random Events<br />Range<br />Ranged Weapons Combat Procedure<br /> ranged weapons table<br />Rate of Fire<br />Reaction Speed<br />Reactions, creatures<br />Reactions, NPCs<br />Recovering from Wounds<br />Referee<br />Reloading<br />Remote Weapon Systems<br />Repairing Equipment<br />Robcomkit<br />Robotics Skill<br />Robots<br /><br />S<br />Sample Creatures<br />Sathar<br />Screens<br />Short Corners<br />Slipping<br />Skid Turns<br />Skills<br />Space Travel<br />Special Rules<br />Spotting Distance<br />Stacking<br />Stamina<br />Staydose<br />Stimdose<br />Stopping, emergency<br />Strength<br />Strength Checks<br />Structural Points<br />Stunning<br />Subspace Radio<br />Suits<br />Surgery<br />Surprise<br />Survival<br />Swimming<br /><br />T<br />Target Size<br />Techkit<br />Technician Skill<br />Technological Skills<br />Telescopic Sights<br />Telol<br />Terrain Effects<br />Thrown Weapons<br />Time<br />Toolkits<br />Toxins<br />Tracking<br />Turn Speed<br />Two Weapons<br /><br />V<br />Variable Power Settings<br />Vehicle Breakdowns<br />Vehicle Combat<br />Vehicles<br />Vrusk<br /><br />W<br />Weapons<br /> ranges<br />Weapon Skills<br />Weightless Combat<br />Weightless Movement<br />Wounds<br />Wrestling<br />Wrong Hand, firing with<br /><br />Y<br />Yazirians<br /></div>
- Log in to post comments