Are Mega Dungeons Possible in Sci-Fi Gaming

A lot of discussion in the hobby lately about mega dungeons.<div><br /></div><div>Some benefits touted: </div><div>episodic adventures- one session basically </div><div><br /></div><div>and pool of possible players- regular player cant make it no problem who ever shows will go. </div><div>Each session ends with the team back &quot;at the inn&quot; or where ever &quot;safe&quot; is</div><div>This facilitates a pool of players. </div><div><br /></div><div>Potential for multiple groups to enter the dungeon</div><div><br /></div><div>mega dungeons were the basis for the 1e rule about when the party is not together adventuring 1 day of real world time that passes equals 1 day of game world time. </div><div><br /></div><div>Semi sand box in that the game master does not have to come up with new adventure all the time its a mega dungeon where would you like to go next? tables for events and factions/cadres will facilitate new plot hooks </div><div><br /></div><div>encourages living breathing world as the game master should have populations move and restock cleared areas </div><div><br /></div><div>Potential for factions/cadres to be a thing</div><div><br /></div><div>The new reality of my Star Frontiers gaming is on line but scheduling can bite.</div><div><br /></div><div>I'm wondering if the episodic mega dungeon is possible in Sci-fi?</div><div>you show on Sunday night and your are in the party. party always pulls back to &quot;at the spacer bar&quot; game is regular and you just show if you want to go. </div><div><br /></div><div>Sure you could just write episodic adventures but you still have to have some of the conventions. perhaps each episode is also constrained with a timer ie you have 3 hours to solve this or you fail. so there could be in game timers but there is also a real world timer- 3 hour play session.</div><div>The convention that must be observed is always back at safe. to heal and resupply. </div><div><br /></div>

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