Concept is a throw back to 1980s PBM which morphed into PBEM and to my surprise both PBM and PBEM still exists today. <div>Leveraging the Patreon platform - you join the patreon you can join the game. </div><div><br /></div><div>Game Master's commitment- highly detailed sand box in one system- White Light- a lot of flesh out material between WoWL module and the FE magazine. Clarion Station, Planaron Ore Processing STation, culture of miners and wildcat prospectors. Clarion could use more development. </div><div><br /></div><div>would port in tools from say SwoN for developing organizations and stuff they have happening like <br />Bugetary cuts impacting the RM, the Libertation Front is purchasing illegal arms and explosives with long term goal to assassinate Lord X the Prime minister etc. Monthly News bulletins in game. thinking about including commerce campaigns Mining ships, freighters, ag ships. couriers etc. goal to present a living breathing non static setting.</div><div><br /></div><div>Newsletter weekly or monthly? keeps people in contact with the game. reminds them to check in and post. might include things like New shop openning on Clarion station- map and write up. that sort of thing so its bonus content.</div><div><br /></div><div>Initial limit on players 12-15 to see how things go. I enticipate that a turn advance will take 1.5-2 hours to write but I could be badly wrong on this and it could be 3 hours</div><div><br /></div><div>Kicking around numbers</div><div>$10, $12, $15 per month</div><div><br /></div><div>if it was 10 players at $10 that would be a $100 with weekly remuneration of $25- I would not want more than 1 trun advance per week with those numbers</div><div><br /></div><div>if it was 10 players at $12 that would be $120 with a weekly remuneration of $30- could begin to think about 2 turn advances per week </div><div><br /></div><div>if it was 10 players at $15 that would be $150 with a weekly remuneration of $37.50- 2 turn advances </div><div><br /></div><div>I dont think that $20 might be too steep not sure.</div><div><br /></div><div>Style: I would call it The Rogues of White Light as the name would immediately suggest that this is not going to be a militia game. </div><div><br /></div><div>Open ended sand box although I will plan adventures tied to adventure hooks and rumors. </div><div><br /></div><div>might even allow for different PC groups to be running on different time stamps like PC group one is pursuing a commerce campaingn on a mining ship so their normal game moves look like days but PC group two found a derelict ship and is doing basically a dungeon crawl on it which is slower and when they finish we'll catch them up to the other group by whatever the difference in time is handwaving that nothing much happend except they collected a paycheck- give them the money for that time, deduct expenses and resnyc them with PCs group one in time. </div><div><br /></div><div>I'm tryig to wrap my hands around would a pay to play game work for both the GM and for the players? Comments?</div>
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