Hey folks, was wondering what guidelines or rules you use to create and modify vehicles. <div><br /></div><div> -- Here's my thoughts ---------------- </div><div><br /></div><div> I built a vehicle/ship sheet to spit out civilian stats. When I started crunching numbers for how many subsystems, defense and weapons it became very cumbersome. After all, not every vehicle is the same size, shape, materials, capacity, engine, etc. </div><div><br /></div><div> I think that common sense is the rule - like we do for characters. A tiny-frame might have a laser rifle, if it's military that same frame would just be a bit larger and more rugged but could fit 2 laser rifles, or have 1 laser rifle and two side-mounted rockets. Think G.I. Joe
</div><div><br /></div><div><div><strong>Medium-frame, repulse car</strong></div><div> Handling: +10, Speed: 60 Cruise/Top: 100/200</div><div> Frame Points: 204</div><div> Crew: 1, Passengers: 5 Cargo: 1.5, Docking: 10</div><div> Cost: 5,500Cr</div></div><div><br /></div><div>Now to add some stuff to my civilian vehicle I drove off the lot yesterday after haggling with the dral salesman for 30 minutes!</div><div><ul><li>+1,600Cr Integrated laser rifle, fixed front mounted, Ammo: 50</li><li>+2,500Cr Kinetic screen, manually controlled, covers single facing, reduce damage by half, 100 damage before depleted.</li><li>-0.5 Cargo</li></ul></div><div><hr /></div><div>..and here's how I wrote the rules, the goal is something light and free form, not a bunch of numbers. Each piece of vehicle gear will have all the details needed, as in the above example. </div><div><h3>Vehicle Modifications</h3>
<p class="MsoNormal">With so many different sizes and models of vehicles, there
is no formula for how many subsystems, defenses and weapons a vehicle can have.
Civilian duty vehicles may be able to mount same-frame weapons by removing 1
passenger or .25 cargo. Security, corporate, paramilitary and military vehicles
are designed for combat and may be able to mount several types of systems. Consult the GM to determine how vehicles can be modified.</p><p class="MsoNormal"><strong>Installing Equipment</strong>:
Character-sized equipment can be installed into a vehicle for double the cost.
The equipment is designed for vehicles not for characters. Tech’s can integrate, (or remove) equipment into a vehicle
with a techpack and materials using the jury-rig rule. Some examples;</p><p class="MsoNormal">Integrate: <em>The characters need to boost the range of
their SecComm using their vehicles power and antenna. The GM rules that a techpack
has sufficient materials to complete the task. Assuming the player makes a
successful tech check, the GM decides the jury-rig will last 2dx10 minutes
before the SecComm’s capacitors are burned out. </em></p>
<span style="line-height: 105%">Removal: </span><span style="line-height: 105%"><em>With their vehicle damage beyond repair the characters need vital
information from the flight-recorder. They decide to remove the pilot
artificial intelligence matrix and data storage. The unit is removed successfully and just for fun the GM decides the robot
feels disembodied after removed from it’s manufacturers chassis, it’s always
asking, “Where am I? Am I a ghost?”</em></span></div>
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