thinking about KHs and AD style adventures here<div><br /></div><div>large armed freighter with cargo boom and hanger modules. </div><div>7 hanger modules for 6 fighters and 1 "bug weasel" vrusk design plus 8th module for baracks and assundry required crew space. plus some air tanks to pump out hangers of air and not lose it although hanger doors can be blown open for rapid debarkation of the fighters. </div><div><br /></div><div>The successful industrialist and shipwright Horiatius Hepplewhite had family on Pale when the sneak attak by the sathar came with news of nukes used from orbit Hepplewhite responded to the call for the 2nd Common Muster by converting freighters for scout or escort carrier duty. His ship building enterprise was jus finishing a contract for fighters for Pale in the Truane's Star system and since they were effectively undeliverable he added them to his two DIY carriers with his ship yard rushing out the hanger modules to be added to the freighters. </div><div><br /></div><div>Hepplewhite is following the model of the American Civil War by putting together the military unit/asset and cruiting volunteers himself then offering it for service. </div><div><br /></div><div>PCs are pilots and gunners for the fightercraft. </div><div><br /></div><div>Adventures should include AD and KHs but I'ld like to create a new level of action where the fighter fly against the sathar cruisers much like we see in STar Wars where small fighters fly against star destroyers and such targeting specific systems. This needs some thought on how to play this out. </div><div><br /></div><div>1. escort for convoy- run off sathar raiders. KHs scenario</div><div>2. hulk adrift- board and explore the ship- AD scenario</div><div>3. Strafe the big sathar ship- fighters fly against a specific ship trying to take out specific systems while the KHs battle is going on. KHs scenario</div><div>4. ?</div><div>5. ?</div>
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