<p>Getting ready to play D&D again old school. </p><p>B2 The Keep on the Borderland</p><p>Working on The Keep</p><p>Notes</p><p>Human Feudal Kingdom, all inhabitents of Keep at start Human.</p><p>Surrounding Environment:</p><p>Tamarack Trees specifically mentioned indicating a Colder Northern N. American type climate (Canada, Great Lakes and some US East Coast States). Tamaracks near "fen" which is a very specific type of peat bog environment... research on Tamarcks indicate they like edges of swamps/bogs. More on plants latter but these N. American bogs often include carnivourous plants and poisonous plants. Also orchids.</p><p>Fauna listed in B2</p><p>Humans (outlaws and crazy people) in wilderness.</p><p>Lizardmen: All genders, young and eggs.</p><p>Black Widow Spiders: Big Spiders need big eats.</p><p>Mountain Lion: Another North American creature.</p><p>Magpie "talking": A N. American but also European bird that can learn mimic speach. </p><p>Based on the above creatures, my research on Tamarack trees, "Tamarack swamps", I believe real life fuana should include... Bears most likely Black, Moose, deer, racoons and other N. American creatures found in swamps, rivers, and forests of the colder climate indicated. From here fantasy creatures can be determined as well. In addition plant life can be expanded to include some really fun and dangerous real and fantasy plants.</p><p>Caves: Typical Cave Community that requires access to Upperworld for food and supplies.</p><p>Fauna: </p><p>Kobolds: These are the old school yipping small dog-men/lizard kobolds. Both genders and young.</p><p>Giant Rats</p><p>Orcs: These are the pig colored (not green), pig-men Orcs. All genders and young.</p><p>Goblins. All genders and young</p><p>Hobgoblins: Again all genders and young.</p><p>Ogre</p><p>Owl Bear</p><p>Gray Ooze</p><p>Bugbear: All ages and genders</p><p>Minotaur</p><p>Stirge</p><p>Fire Beetles</p><p>Gnoll: All ages and both genders.</p><p>Human Undead: Zombies & Skeltons</p><p>Wright</p><p>Medusa</p><p>Captured Civilized Folks: 7 Humans both genders, 1 dwarf, 2 elves.</p><p>Humans: Chaotic Evil Clergy and friends.</p><p>Fauna from published world maps:</p><p>Frost Giants: A very optional and problamtic critter. Both Mysteria and World of Grey Hawk place the Keep in Frost Giant Territoy. The problem with that is the Keep is completely unprepared to deal with Frost Giants, many folks have moved it as a result... I am inclinded to think it is on the edge of their territory in a transitional zone and the Humans simply have not encountered Giants yet to know they are in Jutland if using those settings. The Keep was originally never written to be in either settings so it is really DMs call.</p><p>I am mostly doing this to get a feel for the enivironment the Keep was imagined to be in and around for descriptive purposes. In addition I am trying to get props ready for play.</p><p>I have located several paper mini printouts I can use to start putting the critters together. I also have some plastic and lead figurines in need of touch up painting or repair. I will be pulling them out. </p><p>Notes on the Keep</p><p>Keeps official standing Men at Arms tunic color blue. </p><p>Military Personel of Keep: 232 if I did my math correct. Might be higher. Includes officers. 30 are Calvarey men. 1 Captain of Watch, 1 Captain of Guard, 1 Sergent of Guard, 3 Corpral (may be a couple more), 1 Baliff, everyone else is a Men at Arms or the Castellan's personal guard.</p><p>Castellan: 1</p><p>Advisor: 1</p><p>Scribes/Clerks: 6</p><p>Lackeys: 10</p><p>Clergy/Clerics: 1 Curate, 1 Priest, 5 acolytes = 7</p><p>Families (probably do support jobs for Keep): 5 such families = 10 adults at least plus kids of various ages, can include adult children as well.</p><p>Paid Private Guards: 7</p><p>Jewel Merchant: 1 + 1 wife= 2</p><p>Smithy: 1 smith, 2 assistants = 3</p><p>Provesioner: 1, 1 wife and 2 kids = 4</p><p>Trader: 1 + 2 adult sons = 3</p><p>Banker: 1</p><p>Innkeeper: 1 + Family probably at least 4 people</p><p>Tavern: 1 + wife, son, daughter, serving wench, scullion, and pot boy = 7 + customers: 3-5 = around 12</p><p>Gulid: 1</p><p>So around 304 people in general.</p><p>Transient Population: Farmers, tradesmen, merchants, adventurers/wanders... ?</p><p>Animals mentioned:</p><p>Guard Dogs: 2</p><p>Horses: Draft, 4 light riding, 12 heavy and 18 medium war. 30 War horses. </p><p>Mules</p><p>Based on the above:</p><p>There should be a shanty type or very very small peasant village nearby of people who can not afford to stay within the Keep, but do supply needs. Farmers imply farms someplace. Possibly a dock on the river. A mill for flour. </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p>
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