<div><font size="4"><strong>What the Canon Material Tells Us</strong></font> <br /></div><div><br /></div><div><strong>Alpha Dawn</strong>: New Pale shares the habitable zone with Pale around a star called Truane’s Star. It is colonized by humanity but only a light population density with an agricultural economy. There are no moons, the gravity is 1.4 and its day is 20 hours. <br /></div><div><br /></div><div><strong>Knight Hawks</strong>: that the government of Truane’s Star fields a space militia of 3 assault scouts and a frigate. These are just what is available for the KHs campaign game but may not be all that the militia ships available to the system. The campaign game specified a certain number of ships for Space Fleet and the militias but its clear from other passages in those rules not all of Space Fleets ships are listed. Likewise, we can assume that the number of militia ships specified for the campaign game may not be all of the ships that Truane’s Star has in its militia. <br /></div><div><br /></div><div><strong>SF0 Crash on Volturnus:</strong> In the planetary brief for Volturnus we see the statement, “the government of Truane’s Star” implying a unified government for that star system. In addition Commander Louis V. Jameson, the leader of the first Volturnus Survey Expedition, is a 22 year veteran of Truane’s Star military forces, a combat veteran, holder of the Truane’s Star Medal of Valor, and commander of two previous exploration expedition. <br /></div><div><strong><br /></strong></div><div><strong>SF1 Volturnus Planet of Mystery</strong>: There are two ending to this module. The reason for this is whether or not the 3rd module in the series if available. Between the two endings we learn the Truane’s Star has a battle fleet that is already modelized for routine training and this fleet will respond the coming sathar threat in Volturnus. Even if we assume 1/3 or 2/3 more ships in the Truane’s Star militia over and above the 4 listed in the KHs campaign game these numbers are hard to imagine as a battle fleet so we can assume it’s a joint militia and Space Fleet training exercise. <br /></div><div><br /></div><div><strong>SF2 Star Spawn of Volturnus</strong>. At the end of the Cybo-death for the Eorna encounter we read that Lt. Col. Jameson volunteered to fight at the far end of the eorna skirmish line and he is found dead on the battlefield after wards. The issue here is the change in rank since SF0. It seems like a Lt. Col is an awful lot of brass to send on what was originally a 6-man survey expedition. It might also be that Jameson received a brevet promotion to Lt. Col for purposes of commanding the ground forces in the battle or alternately it’s a posthumous promotion.
At the end of the Battle of Volkos we learn that there is a Truane’s Star battle fleet that will arrive to finish driving out the sathar star ships. We’ve previously addressed the small number of Truane’s Star militia ships and the need to inflate that number with Space Fleet vessels. We can presume it is a political/pride/prejudice issue that caused the battle fleet to be ascribed to Truane’s Star despite the presence of a large Space Fleet contingent. <br /></div><div><br /></div><div><strong>“Captive Planet” an Endless Quest book</strong>: In this document we learn that New Pale is a private corporate colony belonging to Pan Galactic Corporation. The capitol is Truane City and there are numerous agricultural outpost scattered across the planet with Greek letter designations: Alpha, Beta, Gamma and etc. New Pale’s cash crop is mannakan and it is significant in the effort to feed the Frontier.
PGC has invested significantly to protect its financial investment on New Pale in the form of air defense weapons to prevent star ships from landing. I would surmise that these defenses comprise a laser cannon and perhaps 2 dozen ICM missiles. One PGC freighter arrives at New Pale every three days.
Truane City is a research center and is fully automated with the city run by a level 6 robotic brain. The robotic brain controls all city functions, the army of harvester robots and the air defense system. <br /></div><div><strong><br /></strong></div><div><strong>“The Volturnus Connection,” Dragon magazine #98</strong>: In this article we learn that New Pale is a warm world rich in vegetation with plains and jungles populated by large dangerous dinosaur like creature. This means that New Pale’s orbit is closer to Truane’s Star than Pale which is a mineral rich world dominated by ice.
Each planet was independent but as Pale began to send non-human colonist to New Pale a terrorist group named HUSP for Human Superiority began to interrupt the food supply with terrorist attacks. PGC and the Star Devil worked to supply HUSP with weaponry to resist the efforts of Pale at taking over New Pale. Despite these efforts the weight of numbers told for Pale and they essentially conquered New Pale. <br /></div><div><br /></div><div><strong>“The Zuraqqor Strike Back” Dragon magazine #95</strong>: In this article we learn of a space battle called The Volturnus Incident in which PGC’s forces fought off a Zuraqqor incursion. PGC has invested heavily to exploit the mineral wealth of Volturnus even building an armed space station in orbit. This information is important in that it established motive for their large investment in developing New Pale as a corporate colony- PGC’s strong presence in Truane’s Star protects their supply chain to Volturnus the fact that PGC is able to exploit a rich agricultural resource in Truane’s Star is a bonus. <br /></div><div><br /></div><div><strong>Zebulon’s Guide to the Frontier</strong>: The data on New Pale has not changed other than there being an Armed Space Station in orbit. Pale has three stations: a space fortress, a docking station and a trading station. Between the medium sized militia, four space stations and a presumed Space Fleet presence Truane’s Star’s space is quite a busy place.
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