Colony Med Adventure

<div>Ive located a solve the outbreak game on the CDC website and I'm adapting it as an MSO adventure for Star Frontiers.</div><div><br /></div><div>This page had previous discussion on this idea: https://www.starfrontiers.us/node/9614</div><div><br /></div><div>RPGs work well with conflict ie combat so to just have doctors and scientists solving issues is perhaps potentially boring. <br /></div><div><br /></div><div>Thus crafting this to allow for a variety of PCs with at least one of them being a military enforcer type, a doctor, a scientist and a techie seems the best mix IMO. Suggestions on that are welcome. <br /></div><div><br /></div><div>As they say in real estate: Location, Location, Location. Potential locations:<br /></div><div><br /></div><div>1.) New Pale has potential for this in that some cannon material suggests large dangerous dinosuar like creatures roaming everywhere. This makes someone good with a gun crucial to watch over the party. Although we will have to stat out some dino like creatures which wont be hard because of the creature tables in AD<br /></div><div><br /></div><div>2.) Volturnus has a very robust creature catalog because of the Volturnus campaign modules. <br /></div><div><br /></div><div>3.) Timeon/Lossend- has losso dragons and wypongs but not much else unless we create it.</div><div><br /></div><div>4.) another location?<br /></div><div><br /></div><div>The adventure could also be run with just a medical specialist supported by a combat robot. <br /></div><div><br /></div><div>All PCs will want at least one shooting skill of at least 1st level. The
party can also be bolstered with a combat or security robot which
supports the need for a techie. Medical specialist is a must. and
biologist or environmentalist under AD rules is important. and of course the military/enforcer type.  <br /></div><div><br /></div><div>They would be the MSO team sent all over the colony to deal with stuff- viral outbreaks, disasters, Search and Rescue etc. the campaign would look like the episodal WoWL module- each episode is pretty much self contained. <br /></div><div>although the campaign could build to something big like SW1 and the sathar invading of the Traune Star System but if so then laser weapons and or other equipment might be scaled back a bit.<br /></div><div><br /></div><div><br /></div>

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