<div>Just created a fire fighing bot for home brew game but it was actually a combat robot disquised as a fire fighting bot and further modified to have a suicide charage of 100 kg of TD 19 in its chest plus a search and destroy program to seek a specific corpse in the morgue/crime lab and "rescue" it from the fire- if able to make off with the corpse the corpse will disappear as a measure to destroy evidence but if the bot runs into resistance then it will self destruct clutching the corpse to its chest. <br /></div><div><br /></div><div>Any special rules for disguising a robot as another type? Idea. <br /></div><div><br /></div><div>I provided for a chance for the player to discover that something was wrong when the fire alarm goes off and evac alarm orders everyone out of the building but the smoke pouring out of the air vents doesn't smell like burning material but rather very obviously smells like smoke grenade smoke used in the PC's training. LOG check +20. Also it should take about 1-2 minutes for the fire fighting bots to arrive but one does so within seconds of the fire alarm. <br /></div><div><br /></div><div>I know that if a player with robotics skill does an identify subskill check it will reveal things like robot level and if that is a discrepency then that could alert players. However, a fire fighting bot is likely a lvl 3 service bot and I figured a level 3 combat robot was enough for this mission. <br /></div><div><br /></div><div>To the player's benefit the combat robot will not have any weapons but will engage in combat with its hands for the 2d10 standard robot attack. <br /></div><div><br /></div><div>Edit minimum level for a robot to use a search and destroy program is level 4 so my disguised fire bot will be level 4<br /></div>
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