Someone recently triggered me on this: <div><br /></div><div>Converting fantasy races to SF. </div><div><br /></div><div>So humans are what they are no conversion.</div><div><br /></div><div>The 3 SF races are distinguished by </div><div>And ability they can always us: generate multiple limbs, ambidexterity, and gliding</div><div><br /></div><div>An ability that can be improved: battle rage, lie detection, and comprehension</div><div><br /></div><div>A somewhat drawback for color: requires sungoggles in bright sunlight, goofy sense of humor, obsessive about beauty</div><div><br /></div><div>These things and ability score modifiers are what distinguish a species as different from human. Culture eye sight, society, attitudes are color not mechanics and will write themselves largely based off the classic conventions of fantasy races. Except that we are converting them to sci fi. </div><div><br /></div><div>So this thread is about ironing out these game mechanic distinguishers.</div><div><br /></div><div>Also all improvable abilities star at 15% instead of 5% conforming to Vrusk comprehension.</div><div><br /></div><div><br /></div>
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