Player Character Arcs/development

<div>I know that i said elsewhere that these adventures should be rules nuetral but as charted Adventures 1&amp;2 will be more fun with early KHs activity which suggests using the SFman article Spacer Skills revisited at the very least or A Skilled Frontier and Spacer Skills Revisited. or a fudge-o-matic mix of AD, KHs, and Zebs skills but with Spacer Skills Revisited. <br /></div><div><br /></div><div>I'm of a mind to start beginning PCs with 3 level one skills or 1 level one and 1 level 2, player's choice.</div><div><br /></div><div>Adventure 1 has six adventure sections that will award EXP: if that is 1-3 exp/ section we are talking about 6-18 exp with 1-2 in bonus exp along the way</div><div><br /></div><div>Adventure 2 has seven adventure sections that will award 1-3 EXP/section or 7-21 exp with 1-2 bonus points along the way</div><div><br /></div><div>After 2 adventures and assuming max exp awards an AD military PSA character have a military skill of level 4 assuming it started at level one and he spent 12 exp on other things <br /></div><div>a technological PSA character could have a level 4 tech skill and may have spent 3 exp on other things. <br /></div><div>a bio-social PSA character could have a level 3 bio social skill or level 4 if he went with the starting with it at level 2 option.</div><div><br /></div><div>If using a skilled Frontier then all characters could or should be on par with the AD military PSA skill situation. <br /></div><div><br /></div><div>Could not locate the exp awards in the digitally remastered Bugs in the system. <br /></div>

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