Campaign Arc for the Malthar

<div>Adventure 1 <br /></div><div>Working title: Dramune Dawn<br /></div><div>He is the best &quot;bush&quot; pilot from Outer Reach and an ambitious smuggler</div><div>The PCs will need his services to complete the first adventure as they wont have a ship nor the skill to operart it at start.</div><div><br /></div><div>A Sythn Corp exec (local director of Synth Corp operation) has a problem and needs some mercenary-ish types/ trouble shooters to solve it. <br /></div><div><br /></div><div>Recover X from downed ship on Outer Reach and deliver it to Synth Corp headquarters on Inner Reach. <br /></div><div><br /></div><div>Alpha Section: locate down ships on the Frozen wastes of Outer Reach. Deal with party from a crime lord trying to secure crash site as well. [Encounter type: search and small combat]</div><div>EDIT: ship is reported down but a hyper ignite was faked and one crewman murdered the rest and landed the ship at an obscure landing field to deliver item X to crime lord for reward (becuase I'm using the Hepplewhite crash in adventure 2 I dont want to have two crashed ships). <br /></div><div><br /></div><div>Beta Section: discover that some crew survived and left crash site with X, pursuit of them and discovery of their capture- some wilderness encounters and cold complications. [Encouter type: wilderness travel and hazards]</div><div>EDIT: so PCs must deal with light guards and investigate ship and figure out what to do next- pursue to Crime Lord's hold. <br /></div><div><br /></div><div>Gamma Section: Infiltrate the crime lord's outpost to find the crew survivors and X but discover one of the crew was a spy/double agent trying to deliver X to said crime lord. [Encounter type: clear the hex, combat heavy]</div><div><br /></div><div>Delta Section: The chase is on, PCs gain a conveyance and are trying to get to a starport with bad guys on their tale. Vehicle combat encounter/ chase. [Encounter type: vehicle pursuit and combat]</div><div><br /></div><div>Epsilon Section: Hive of scum and villainy. Negotiate the perils of Mog's Landing and secure transport to Inner Reach. [Encounter type: role-play and skill checks]<br /></div><div><br /></div><div>Zeta Section: KHs action- Crime lord's fighter craft pursue- KHs action. [Encounter type: Knight Hawks combat]</div><div><br /></div><div>Epilogue 1 is Inner Reach militia stop the ship and inspect it. PCs meet the Militia recurring character. <br /></div><div><br /></div><div>Epilogue 2. This crime lord has suffered a serious setback and other crime lords on Outer Reach smell blood in the water and pounce like ice sharks. Marlborrow smells an opportunity and takes over said crime lord's operations on Dark World setting himself up as a hot new player in the interstellar smuggling er I mean shipping business. <br /></div><div><br /></div>

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