Solo Adventures?

Came across my copy of M1 Blizzard Pass today and it got me thinking about solo STar frontier or Frontier Space adventures.<br /><br />Clearly the challenges for an adventure will need to be tailored to the character. For example a Roboticist PC needs robotic challenges not so much combat. where as a miliary PC will engage in combat more readily. <br /><br />So the question is how to craft an adventure. <br /><br />1. point will be is who is doing the adventure: skills and etc. a low level character will be a greater challenge where as the one solo advneture I wrote up had the PC being a Star Law agent created according to the Dragon article thus even if he was a tech type he was fairly capable of combat. It would be easy to just write another star law adventure using similar parameters as I did in the other one but I'm kind of interested in creating something geared to lower level characters. Thus in the same way Blizzard Pass is geared to a specific class lower level solo adventures probably need to be geared to specific skills ie computers, robotics, demolitions?, medical, environmental, perhaps even psych-social and the final category would be just plain geared toward the military PSA<br /><br />2. Types and number of challenges:<br />Combat, skill challenges, problem solving, puzzles, role play, assembling clues<br />A timer may be part of the challenge: must complete the mission in so many turns or you fail. This forces players to not commit unlimited amounts of time to solving something. they must ration their time. <br /><br />for non combat types I would present combat opportunities that should and can be avoided- exp bonus for avoiding the combat. 2 maybe 3 of these although maybe one combat encounter that cant be avoided. <br /><br />puzzles are always problematic<br /><br />problem solving can be problematic but offer opportunities for creativeness: you need to patch a whole in the hull but have no plas-steel patches what you gonna do.<br /><br />assembling clues- they need to be developed and seeded amongst the skill, role play, and other challenges. <br /><br />3. my previous solo adventure in the FE was truly solo: 1 player no referee- done in the style of pic your path books. for simplicity I'm thinking one player and one referee althought any entrerprising reff can certainly adapt to a party.

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