Vrusk Adventurers

<p>The describtion of Vrusk mentions that there are &quot;Vrusk Adventurers, however, do not belong to a company. Some are independent business men, some are company employees who were fired and some were just to rebellious to put up with company rules. A few start their own companies and eventually become leaders in their communities.&quot;</p><p>This of course begs alot of questions.</p><p>1) What is a Vrusk adventurer? Is any Vrusk not working for a Vrusk conglomerate or trade house considered an adventurer or those that work for megacorps, Spacefleet and the UPF considered regular Vrusk?</p><p>2) Vrusk are raised from birth by their conglomerate or trade house to be a part of the system. What does it take to get fired from their system. Remember that for a Vrusk they are not losing their job like Humans, they are losing their identity/nationality.</p><p>3) Vrusk are based on 80s Japanese corporate society and a little bit of the Samuri society at least how Westerners understand both. I am not an expert on either of those societies but the Ronin or masterless Samuri are treated in popular culture how much of that carries over to the Vrusk Adventurer.</p><p>4) What do traditional Vrusk think of these Vrusk Adventurers? Given the highly structured society where even communication is determined by your social standing and ettique is everything there must be special rules for dealing with Vrusk Adventurers.</p><p>My belief is that any Vrusk character will have a complicated back story about how they ended up in their current situation in the game. Definitely much more than &quot;I am Hitit from Clan Beatthem, you are my life enemy, prepare to die&quot;</p>

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