Screens

<div><br /></div><div><br /></div><div>I like to limit the ultratech/wonders in sci fi games.AD does that nicely with screens.</div><div><br /></div><div><br /></div><div>Why can't a character even<em> wear </em>two screens, with one switched off? </div><div><br /></div><div>My idea is that screens kept too long in contact or close proximity, even switched off, suffer failure and nasty malfunctions.</div><div>Trying to nerf anotehr guy's screen by bumping yours into it won't work, though, because it's prolonged proximity of two screen belts that causes the problem, not momentary contact or proximity in a fight.</div><div><br /></div><div><br /></div><div>Screen belts are stored in hardened and insulated boxes/lockers.</div>

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