Close encounter today with Blizzard Pass M1 AD&A solo adventure at used book store and brief walk down memory lane. <div><br /></div><div>Naturally i spent the day considering something similar for SF. </div><div><br /></div><div>What i came up with is this: starting characters each have a short solo adventure that if the complete links them up at a cargo container where they begin to cooperate. Solo adventures are tailored to a primary skill. </div><div><br /></div><div>Set up is all PC are slaves, sold into slavery on Outer Reach by pirates who captured the starliners/frieghters/etc that they were passengers on. They are employed in work on the surface of Outer Reach by a crime boss/warlord. They learn about an opportunity to escape the surface and the hope is to get away altogether from outer reach and maybe report the slavery ring to star law.</div><div><br /></div><div>Each PC must wait till they are out of their cell and at their job site and then make their way to the link up point. </div><div><br /></div><div>Each solo has a series of skill challenges tailored to the PC. Opportunity for gaining equipment and the potential for combat (once or twice) can be run by a referee or classic solo go to paragraph 13....</div>
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