Clarion Station Challenge

<div>The Warriors of the White Light module came with a very nice
floorplan of parts of Clarion Station to use in the adventure. It only had this
to say about Clarion Station interior:<br /><br />

<em>&quot;Many of the Royal
Marines' leisure hours will be spent on the business deck of Clarion Station.
The space station business deck plan from the large map can be used if the
referee wants to set up any adventures here.</em>

<em>This description is
only a thin framework for the referee to build upon. The referee should add
detail and variety to his descriptions of the business deck, so that Clarion
Station develops its own identity different from all of the other stations the
map might eventually be used for.&quot;</em>

 
</div><div><br /></div><div>
So, the writers obviously wanted two things; one for the
floorplan to be generic and multiuse and to concentrate on the space missions
part of the adventure. For my part in the White Light Challenge I wanted to
detail the station a little more so that adventures could happen there, and the
fun would not end just because they are not on the ship. After all the module
did state the crew would be on the ship for four days and on the station for
two days.

 </div><div>

To review for those who have forgotten the Warriors of the
White Light module had the following additional things to say about Clarion Station:

 </div><div>

<strong><em><br /></em></strong></div><div><strong><em>&quot;Spaceport Traffic. </em></strong><em>A
starship arrives at Clarion Station about once every 100 to 200 minutes.
Shuttles leave for the planet even more frequently. This heavy traffic brings
thousands of characters of all four races through the station, so huge crowds
can be seen mingling about on the business deck at all hours. The referee can
stretch his imagination describing hundreds of beings going about their
business with frantic haste.</em>

<em> </em>

<em>All of the major
corporations in the Frontier have offices at Clarion Station. Agents for these
companies can be encountered throughout the business deck. Independent
freighter owners and pilots are also common, searching for cargos and buyers.</em>

<em> </em></div><div>

<strong><em><br /></em></strong></div><div><strong><em>&quot;Entertainment</em></strong><em>.
Nightclubs and restaurants of all sorts are common on the station, from the
cheapest dive to the most elegant dining room. A dinner can be purchased
costing from 5 Cr to 200 Cr. Many places have live music.</em>

<em> </em>

<em>The &quot;Dance and Dice&quot;
is a favorite hangout for spacers of all types. Characters can try their luck
gambling by rolling d100. The minimum bet is 50 Cr. The following are winning
rolls:</em></div><div><em>Dance and Dice Gambling </em>

<em>Dice result (d100)         Payoff on Bet</em></div><div><em>                                00                                      25 X bet</em></div><div><em>                                99                                     10 X bet</em>
</div><div>                    <em>Any other doubles                           7   X bet</em></div><div><em>                      Any other result                           no payoff</em>

<em> </em>
</div><div><br /></div><div>
<em>There are rumors that
the dice at the &quot;Dance and Dice&quot; are not always honest. The referee should feel
free to alter any result he does not like. Of course, the club keeps a number
of &quot;Goons&quot; on hand to reason with players who do not understand or appreciate
such tactics.</em>

<em> </em>
</div><div><br /></div><div>
<strong><em>Security. </em></strong><em>The Royal Marines
are in charge of station security. Although the characters responsible for this
police work are in a separate branch of the service, all Royal Marines in the
area can be called in to help when trouble breaks out.</em>

<em> </em>

<em>From these paragraphs
and the station map we can draw enough conclusions to have a good idea of what
kinds of beings and places we can find on Clarion Station.</em>

 </div><div><br /></div><div>

<strong>General Notes</strong>
</div><div>
Time on Clarion Station is measured in two ways. All clocks
on station show both Galactic Standard Time and Clarion Planet Time. This is
not much of a problem since the lights are always on on most of the decks.
Almost all of the businesses on the station are also open at all times to
handle the never-ending flow of space traffic. Personnel on the station work
shifts based on their employer's time standard. Meaning Megacorp employees work
on Galactic Standard Time while those who work for and/or are from Clarion work
on Clarion Planet Time.

 
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Language on the station for both announcements and signage
is Pan-Gal. There are special <a name="_Hlk497469279" title="_Hlk497469279"></a><font color="#000000">universal translators </font>available
for free at all entry points to the station (although if you require one for a
special language it can be arranged). These universal translators can also
translate the signs on the station by holding it up to the sign's translation
dot.

 </div><div><br /></div><div>

Shuttles run from Clarion Station to the planet's surface on
a continual basis. Although there is only one starport on Clarion, there are
shuttle landing ports in every major city, many of the minor cities and many
more private ones owned by nobles, megacorps, rich merchants and private and
public organizations. To take one of the regularly scheduled shuttles to the
surface is a simple matter of buying a ticket at one of the numerous Shuttle
Ticket Machines (STM) throughout the station or by logging on to the station's
computer system and using the ticket purchasing site. However, if you wish to
take a personal shuttle to the surface you must first get clearance from
Clarion Station Space and Air Traffic Control and then either dock your shuttle
for inspection or rendezvous with a Clarion Marine Inspection ship. Landing a
shuttle on the planet's surface without an inspection is a major felony.

 </div><div><br /></div><div>

All of the housing on Clarion Station is owned and operated
by Clarion Station. Housing on Clarion Station is actually divided into four
different types. First there is the short-term tourist units. <a name="_Hlk497469700" title="_Hlk497469700"></a><font color="#000000">These are rented by the hour and day and have very limited
amenities.</font> All furniture is modular and can quickly be changed to suit the
different races. The whole area is open with rooms opening by use of the renter's
ID Card. Next is long term tourist units. These are not really used by tourists
but more by business beings conducting deals on the station and spacers looking
for a break or employment. These are rented by the day and week and have reasonable
amenities. The whole area is open with rooms opening by use of the renter's ID
Card. Next are long term units rented out to the various megacorps and
individuals who work on the station but are not station employees. These units
can be rented individually or as blocks of units depending upon how many
employees the renter's wanting to have. There are additional fees if the renter's
wish to use more than the basic station services such as schools for dependents,
station cafeteria, or more than basic health services. The whole area is closed,
and access is by use of the renter's ID Card. Lastly there is the housing for
Clarion Station employees. These have the most amenities and are assigned based
on the job of the employee and are considered part of the employee's
compensation. Of course, an employee may &quot;upgrade&quot; their housing assignment by
paying the difference in price. The Clarion Royal Marines barracks are in this
category. The whole area is closed, and access is by use of the renter's ID
Card. It should be noted that there are a few areas which do not fit into these
categories. Some hotel chains rent units and provide these rooms with
additional services for a higher fee to cover costs. Other units are rented out
long term by either private companies who visit the station frequently visit
the station but do not stay here. This gives them a &quot;home&quot; of sorts. There are
also some units which are &quot;owned&quot; various governments and have embassy status
on the station.
</div><div>
<br />

The following are examples of what each of the deck plan
locations could be:

 </div><div><br /></div><div>

Both the Frontier Lounge and Spacer Club are owned by the
Famous Clarion Chef and Holovid Cooking Show star <a name="_Hlk497418529" title="_Hlk497418529"></a><font color="#000000">Manny
Porchet</font>. He does not spend much time at either location but does check in
regularly with the Head Chef and Mixologist in Charge
</div><div>
<strong>Frontier Lounge</strong></div><div>

Real Name-Frontier Lounge</div><div>

Owner- Manny Porchet</div><div>

Important beings-Head Chef Sonny (Dralasite)
</div><div>
Location on Station-Commercial Deck 1
</div><div>
General Business-Sale of classic Clarion luxury meals with
music performances
</div><div>
Fun Facts-The Frontier Lounge is a high-end restaurant with
a set menu of classic Clarion dishes and drinks that are hard to find even on
Clarion. Typical meals are at least three courses and cost between 75 credits
to 150 credits although there are some special-order items which are 200
credits. The wait staff is all biological beings and top notch. The bands which
appear on the stage play current popular Clarion music and are either up and
comers with no or one hits or bands which are on &quot;reunion tours&quot;.

 </div><div><br /></div><div>

<strong>Spacer Club</strong>

Real Name-Spacer Club
</div><div>
Owner- Manny Porchet</div><div>

Important beings- Mixologist in Charge Hatlock (Yazirian),
Head Bouncer Dalton [Gorlian (who are not Yazirans)]
</div><div>
Location on Station-<a name="_Hlk497162661" title="_Hlk497162661"></a><font color="#000000">Commercial Deck
1</font>
</div><div>
General Business-Sale of drinks and some light snacks

Fun Facts-When a holovid show is looking for a seedy space
bar this place is made to order. Tourists who wander in here usually leave
quickly but if they stay then they had better fit in quick or they will be
encouraged to leave. Relaxants and Intoxicants from Star Play Industries are
the largest part of the menu here with a few snack type items available. There
is no house gambling here, but a few games of chance will be found being played
at the tables. As long as they stay friendly the several bouncers (some of whom
are off duty Clarion Royal Marines) will not interfere.

 </div><div><br /></div><div>

<strong>Food Court Kitchen</strong>
</div><div>
Real Name-SynthCorp Hot Sandwich Shop</div><div>

Owner-Tolstoy (Dralasite)
</div><div>
Important beings-Sandbot 3000 (Robot)</div><div>

Location on Station-Commercial Deck 1

General Business-Sale of quick made sandwich items for all
races.</div><div>

Fun Facts-A standard outlet of Synthcorp Hot Sandwich Shop,
just like the thousands of others scattered across the Frontier. The menu is
limited but you can expect the food to be the same good taste and quality as
found at the other outlets. This is greatly aided by the fact the food is
prepared by a Sandbot 3000 food preparation bot who is also the mascot of the
chain. The owner of this particular outlet can be found here at most times
making sure things are going right and greeting the customers. Meals here cost
between 10 credits and 20 credits, except for the Famous Little Ones Meals
which are 5 credits.
</div><div><br /></div><div>
<strong>Clothing Store</strong></div><div>

Real Name-Cover Ups</div><div>

Owner-Justin and Thea Preen
</div><div>
Important beings-No other employees
</div><div>
Location on Station-Commercial Deck 1
</div><div>
General Business-Sale of personal clothing of a plain and
functional style</div><div>

Fun Facts-While there are many articles of clothing on
display in the store they are not what is usually sold. Due to the vast number
of sizes and styles that the four core and many minor races come in it is more
practical to keep pieces of clothing on hand and then sew them together after
scanning the clients measurements. This is not a place for &quot;fancy duds&quot;. You
can get most everyday clothing and work clothes and the outfit can usually be
assembled in 10 to 20 minutes for between 30 credits to 100 credits.

 </div><div><br /></div><div>

<strong>Jewelry Store</strong>
</div><div>
Real Name-Water under the Bridge
</div><div>
Owner-Marge Wimperson (Human)</div><div>

Important beings-Head Salesperson Lanker (Vrusk)</div><div>

Location on Station Commercial Deck 1</div><div>

General Business-Sale of personal ornamentation items both
valuable and not
</div><div>
Fun Facts-The number of items which could be considered
jewelry in the Frontier numbers in the millions. This store specializes in
Clarion water crystal jewelry. This is the only store not on the planet which
sells these items, so it is surprisingly popular for such a small store. These
crystals are used in rings, bracelets, earrings, necklaces, headbands, brooches,
cufflinks, cape clasps, and many other similar items. They also can implant the
crystals in Dralasite skin which is very popular with the Aquarian Dralasite
Clique.

 
</div><div><br /></div><div>
<strong>Souvenirs</strong>
</div><div>
Real Name-Everything Clarion
</div><div>
Owner- Walt Flags (Human)
</div><div>
Important beings- Betty Flags (Human)
</div><div>
Location on Station-Commercial Deck 1
</div><div>
General Business-Sale of items to commemorate your trip to
Clarion</div><div>

Fun Facts-Most of the items in this store are of the cheap
plastic variety and come in many different forms. Some are things are generic
to all the core four races while others are made to appeal to specific races
like the Clarion Mudflat Incense Burners for Dralasites. The business is run by
a father-daughter team who are both from Clarion.

 
</div><div><br /></div><div>
<strong>Zoological Garden</strong>
</div><div>
Real Name-Clarion Woodland Meadow Area
</div><div>
Owner-Clarion Station
</div><div>
Important beings-Chief Warden Doctor Lazarus Wellby VD
(Human)
</div><div>
Location on Station-Commercial Deck 4</div><div>

General Business-Psychological relaxation, air replenishment
and animal breeding.</div><div>

Fun Facts-This is one of several park areas on Clarion
Station. While it is expensive to set up and run, it provides many benefits for
the station and the planet. First the plants here help to freshen the air on
the station. Next the animals which are allowed to roam this area are all on
the Clarion Endangered Species list. This gives them a safe area to be bred and
live in something close to their natural environment. Next for those who have
been aboard ships and the station for a long time it allows them a natural area
to unwind without having to go down to the planet. This has been found to
reduce depression and violence on the station.

 

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