Doors and Hatches

1. door is malfunctioning. it rapidly opens and closes. requires a tech skill roll to disable then another to fix. any chracter trying to pass through must make a RS ability check or be hit by closing door for 1d5 points of damage. <br /><br />2. Door hatch is welded shut for some reason.<br /><br />3. Door/ hatch is concealed by a holo screen projector to look like wall/bulkhead.<br /><br />4. Door is old, poorly serviced and stuck in place; it requires STR check to open: one STR check opens the door enough for a dralasite, sathar or small child to squeeze through. 2 STR checks open it enough for a human or yazirian to squeeze through, 3 checks and a vrusk will fit through.

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