question came up how much TD 19 to use to guarrentee a hole in the hull of a star ship?<br /><br />KHs says to blow a hole in a starship hull 200+ 2d100 structural points<br /><br />so your character is attempting to blow a hole in a hull and doesn't want to mess around, he needs to get the hole in one go so how much TD-19?<br /><br />TD19 of 50 grams does 5d10 damage. <br /><br />The problem is that randomness of the Gods of the dice referee could roll high for structural points and the player could roll low for damage and your breach just turned into a cluster screw up- not good.<br /><br />so I'm proposing that if a demolitions expert makes a skill check and passes he has successfully made a shaped charge. A shaped charge simply does max damage to the area applied to. If he failed the skill check the damage is rolled for.<br /><br />In this case the demo expert know that star ship hulls can take upto 400 structural points and thus he will allocate 800 grams of TD-19 to do the job.
- Log in to post comments