The Keys to Good Science Fiction from Dragon #109

The Keys to Good Science Fiction from Dragon #109 by Sherre Gilbert<br /><br />[quote=Sherri Gilbert] Star Trek (in this case she means TOS) survives long after its first airing with a massive following of fans. Star Trek is the perfect science fiction campaign.<br /><br />The recipe is simple... first add in believable named NPCs. Next sprinkle in alien flavor: the unexpected and unknown. A little hardware goes a long way so becarful not to overdo it. Last interaction between PCs is important. Mix and stir carefully [/quote]<br /><br />Her major points are in that statement and for the most part I'm sure you all get the gist of what she's saying. <br /><br />What I questioned was PC interaction.<br /><br />Her first point is that what people remember is PC interaction. &quot;Remember when Arcturius blew up half the planet with the alien death ray that through him 20 feet into a bulkhead and left him with amnesia for a while?&quot;<br /><br />She suggests nudging the Players into a situation where cooperative play and group interaction is required.<br /><br />- have an alien take a romantic interest in a PC who hangs back.<br />-sickness and injury<br />- promote romantic feelings between PCs<br />-promote character development that inolves a PC in a hobby<br /><br />This promotes player interaction and builds realistic characters.<br /><br />she has some good end notes on reference material that will help a GM on the fly make snap decisions when asked for information. <br /><br />Any thoughts on her player/PC interaction point?<br /><br /><br /><br />BTW you should beable to google dragon 109 pdf and come up with a free copy easily.<br />or use this:<br /><br /><cite class="_Rm">https://annarchive.com/files/Drmg109.pdf</cite&gt;

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