Ahoy all you space pirate enthusiasts.....<div><br /></div><div>Several decisions have been made, so here is where the project stands at this point.</div><div><br /></div><div>1. Characters will start as level 1 Alpha Dawn rules </div><div>2. Pre Gens will be provided for those who want to play with those or for solo players who want to fill up the 5 . character roster.</div><div>3. There may be some new skills added related to Information Broker activities. </div><div>4. The date for the first adventure is going to be 70 F.Y. (after Volturnus, before Zebulon Guide).</div><div>5. As characters progress through the first few adventures, were they are the crew (mates) on a pirate ship, . they will evntually acquire the space ship skills found in Knight Hawk rules.</div><div><br /></div><div>The first adventure may be completed by this upcoming Tuesday, March 14. 2017. Play testers are requested and the first running should be by next Friday or Saturday. </div><div><br /></div><div>Adventure format follows the same as the official SF modules. Each section will have subsections of: Background Story; Player Information; Preparation; Action; Post Action "Settling Up"; Epilogue.</div><div><br /></div><div>I am still leaning towards running this using Google Hangouts, or my own TS3 server. </div><div><br /></div><div>[GM Note] When I run an adventure online I don't use table top counters, or movement / facing. Instead, those are determined by what actions the player declares and a judgement is made as to whether or not that is reasonable. </div><div><br /></div><div>"Less die rolling, more story telling" is my goal.</div><div><br /><div><br /></div><div><br /></div></div>
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