Its my opinion that the vaunted Assault Scout is a poorly designed craft for some of its primary uses.<br /><br />Before anyone has a conniption fit and lose pieces of their exoskeleton let me say that as a warship its awesome. If an assault scout can get in behind a sathar destroyer it has the ADF and MR to remain there and nullify the heavy cannons of the destroyer which are FF weapons. It can regulate the range to optimize all of its weaponry and there by gut said destroyer like a sonic sword through a cybo slug. In any universe where a HS 3 can consistently take out a HS6 ship, that is not too shabby. <br /><br />However, the AS is a very popular class of ship with militias. Which do a lot of customs inspections and such. The AS does not even have a proper air lock! You have to use the bottom deck as the air lock and open the floor hatch. <br /><br />Its boarding parties have to suit up and travel by rocket pack from the AS to any merchant ship to be inspected. This seems costly in life support and rocket pack fuel. <br /><br />Unless of course you hand wave that the cargo hatch in the floor of the bottom deck has an air lock beneath it. That would be workable and it would allow the laser battery which is 360 degree firing to remain targeted on the ship being docked to. <br /><br />Another problem, as I see it is the multiple elevators in this tiny ship. You can't just go straight to the deck you want you must make a shaft transfer at a middle deck. Why? because in the Frontier people like waiting for elevators maybe? The layout of two separate elveators is awkward.<br /><br />No launch? the Remastered rules says "All Spacefleet ships of Assault Scout class or larger carry a small launch." its not on the deck plan. and a small 4 man launch would be pretty handy for a militia crew of an AS. <br /><br />WEapons locker? should be one unless everyone is just storing weapons under their pillow.
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