In Star Frontiers Alpha Dawn Basic and Expanded Rules, players are given the choice of which of the four spacefaring races to play: Dralasite, Human, Vrusk, and Yazirian.<br /><br />But where did they come from in the Frontier?<br /><br />On the Alpha Dawn map and Frontier Worlds table, each of the worlds of the Frontier has an indicator of the racial makeup iand population size of that world.<br /><br />With the racial and population data, you can generate Character Birth World Table for your player character races based on the demographics of the Frontier.<br /><br />Roll for the Character's Birth World on the appropriate racial table below:<br /><br />TABLE: DRALASITE BIRTH WORLDS (Roll d100)<br />01-14 14% Triad (Cassidine)<br />15-33 19% Inner Reach (Dramune)<br />34-44 11% Outer Reach (Dramune)<br />45-58 14% Groth (Fromeltar)<br />59-75 17%Terledrom (Fromeltar)<br />76-89 14% Gran Quivera (Prenglar)<br />90-00 11% Pale (Truane's Star)<br /><br />TABLE: HUMAN BIRTH WORLDS (Roll d100)<br />01-10 10% Rupert's Hole (Cassidine)<br />11-17 7% Triad (Cassidine)<br />18-24 7% Laco (Dixon's Star)<br />25-30 6% Outer Reach (Dramune)<br />31-40 10% Kdikit (Madderly's Star)<br />41-47 7% Gran Quivera (Prenglar)<br />48-54 7% Morgaine's World (Prenglar)<br />55-65 11% Minotaur (Theseus)<br />66-74 9% Lossend (Timeon)<br />75-80 6% Pale (Truane's Star)<br />81-89 9% New Pale (Truane's Star)<br />90-00 11% Clarion (White Light)<br /><br />TABLE: VRUSK BIRTH WORLDS (Roll d100)<br />01-11 11% Triad (Cassidine)<br />12-20 9% Outer Reach (Dramune)<br />21-34 14% Terledrom (Fromeltar)<br />35-50 16% Ken'zah Kit (K'aken-Kar)<br />51-66 16% Zik-kit (Kizk'-Kar)<br />67-80 14% Zoot-kit (K'Tsa-Kar)<br />81-91 11% Gran Quivera (Prenglar)<br />92-00 9% Pale (Truane's Star)<br /><br />TABLE: YAZIRIAN BIRTH WORLDS (Roll d100)<br />01-15 15% Hentz (Araks)<br />16-29 14% Yast (Athor)<br />30-37 8% Triad (Cassidine)<br />38-45 8% Outer Reach (Dramune)<br />46-60 15% Hargut (Gruna Goru)<br />61-70 10% Gran Quivera (Prenglar)<br />71-80 10% Histran (Screen Fron)<br />81-92 12% Hakosoar (Scree Fron)<br />93-00 8% Pale (Truane's Star)<br /><br />METHODOLOGY<br />For GMs who want to create similar tables for Zebulon's Guide or add their own systems and worlds to the map, the tables above were calculated this way.<br /><br />For each race, list out the worlds that race can come from.<br />A world with a population code of * is on the table for all races.<br />A world with a population code of D/V was on the table for Dralasite and Vrusk only.<br />A world with a specific population code was on that race's population table only.<br /><br />Next, I assigned a "racial share" count to each world in each table.<br />1 share if the planet racial code was * <br />2 shares if the planet racial code was D/V<br />4 shares if the planet racial code was D,H,V, or Y alone<br /><br />If the racial code was *, than that world got 1 share for the race.<br />If the racial code was D/V, then the Dralasites got 2 shares, and Vrusks got two shares for that world.<br />If the racial code was one race only, than that race got 4 shares of population for that planet.<br />If your game has more races, then use the number of races total rather than 4.<br /><br />Finally, I assigned shares to each world based on its population code.<br />1 share for Outpost<br />2 shares for Light<br />3 shares for Medium<br />4 shares for Heavy<br /><br />Once I added up the Racial and Population shares assigned to each world, I got a total share amount for that world.<br /><br />Next I added up all the shares for a race's worlds.<br />Dralasites worlds totalled 36 shares, while Humans totalled 70, and Vrusk totalled 44 while Yazirian totalled 51.<br /><br />Then I divided 100 by the total number of shares that race had on its table to get a percent amount each share was worth.<br />For example, Dralasites had 44 shares, and so each share was worth 2.7%<br /><br />Finally I multiplied by the number of shares gained by each world on the table by that percent amount per share, to get the final percentage for that world.<br />This told me what percent of that race's overall population was born on that specific world, out of all of the worlds they could have been born on.<br /><br />To create the dice ranges, I started with 01, added the share percent to a running total.<br />The running total was the current ending number of the range for the world.<br />Then picked the next number, added the next share percent to a running total.<br />That gave me the ending number of the range up to 00.<br /><br />The reason I went through all of that mess was to figure out how to fairly distribute a racial population across the frontier, taking into account the Frontier's existing racial and population diversity.<br />More sane people could probably figure out a better way.<br />This was just mine to use in my home game.<br /><br />In reality, there should be at least a 1% chance for each race to be born on every world of the frontier, and a percent chance to be born on specific stations, or on spacecraft in system, or even in The Void.<br />Creating that level of detailed background character generation is an exercise for the reader.<br /><br />Bonus points if you also create background careers or family history based on the trade code for their birth world...
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