Area Effect Weapons

I've tried to search for this topic, but only found one vague reference in the Forums.<br />

<p class="MsoNormal" style="margin-bottom: 6pt; line-height: normal"><font face="arial,helvetica,sans-serif" size="3"><span style="font-size: 10pt">Zebulon’s Guide to the Frontier added information
about weapons that inflict damage over a wide area. Larger explosives have an
immediate and a secondary blast area.</span></font> <font face="arial,helvetica,sans-serif" size="3"><span style="font-size: 10pt">I
want to convert this idea of a secondary blast radius over to the Alpha
Dawn combat system, but I was wondering if anyone has already done
this.</span></font></p><p class="MsoNormal" style="margin-bottom: 6pt; line-height: normal"><font face="arial,helvetica,sans-serif" size="3"><span style="font-size: 10pt">Area effect weapons would include:</span></font></p><ul><li><font face="arial,helvetica,sans-serif" size="3"><span style="font-size: 10pt">All grenades</span></font></li><li><font face="arial,helvetica,sans-serif" size="3"><span style="font-size: 10pt">Explosives including artillery shells (such as the Sathar automatic cannon from the Volturnus modules), TD-19 and TD-20 packs, specialized gyrojet ammuntion (from a Star Frontiersman magazine issue).</span></font></li><li><font face="arial,helvetica,sans-serif" size="3"><span style="font-size: 10pt">Missiles including rocket launchers and recoilless rifles</span></font></li><li><font face="arial,helvetica,sans-serif" size="3"><span style="font-size: 10pt">Mines</span></font></li><li><font face="arial,helvetica,sans-serif" size="3"><span style="font-size: 10pt">Bombs, including those dropped from aircraft</span></font></li></ul><p><font face="arial,helvetica,sans-serif" size="3">

</font></p><p class="MsoNormal" style="margin-bottom: 6pt; line-height: normal"><font face="arial,helvetica,sans-serif" size="3"><span style="font-size: 10pt"><span><span style="font-style: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; font-feature-settings: normal; font-language-override: normal; font-kerning: auto; font-synthesis: weight style; font-variant: normal"></span></span></span><b><span style="font-size: 10pt">Immediate and Secondary Blast Areas</span></b><span style="font-size: 10pt"></span></font></p><p><font face="arial,helvetica,sans-serif" size="3">

</font></p><p class="MsoNormal" style="margin-bottom: 6pt; line-height: normal"><font face="arial,helvetica,sans-serif" size="3"><span style="font-size: 10pt">When high
explosives detonate, the blast radius listed on the Weapons Table is the immediate
blast area. Every character, robot, vehicle, structure or other item within
that area will take damage. Roll individually and then determine what effect
armor, defensive shields and other cover may alter the result.</span></font></p><p><font face="arial,helvetica,sans-serif" size="3">

</font></p><p class="MsoNormal" style="margin-bottom: 6pt; line-height: normal"><font face="arial,helvetica,sans-serif" size="3"><span style="font-size: 10pt">If the
blast occurs in the open – and it is the result of TD-19 packs, type I through
III missiles or artillery rounds – there is a secondary blast area which is
equal to 1.5 times the radius of the immediate blast area. </span></font></p><p><font face="arial,helvetica,sans-serif" size="3">

</font></p><p class="MsoNormal" style="margin-bottom: 6pt; line-height: normal"><font face="arial,helvetica,sans-serif" size="3"><span style="font-size: 10pt">For
example, if the immediate blast area has a radius of 15 meters, the secondary
blast radius extends out another 7.5 meters. Anyone (including robots) from 15 to
22.5 meters from the detonation site must pass a Reaction Speed check.
Characters who fail the check must roll on the resolution table below.</span></font></p><p><font face="arial,helvetica,sans-serif" size="3">

</font></p><p class="MsoNormal" style="margin-bottom: 6pt; line-height: normal"><font face="arial,helvetica,sans-serif" size="3"><span style="font-size: 10pt">___. No
Effect</span></font></p><p><font face="arial,helvetica,sans-serif" size="3">

</font></p><p class="MsoNormal" style="margin-bottom: 6pt; line-height: normal"><font face="arial,helvetica,sans-serif" size="3"><span style="font-size: 10pt">___.
Stunned for 1 turn</span></font></p><p><font face="arial,helvetica,sans-serif" size="3">

</font></p><p class="MsoNormal" style="margin-bottom: 6pt; line-height: normal"><font face="arial,helvetica,sans-serif" size="3"><span style="font-size: 10pt">___.
Stunned for 1d10 turns</span></font></p><p><font face="arial,helvetica,sans-serif" size="3">

</font></p><p class="MsoNormal" style="margin-bottom: 6pt; line-height: normal"><font face="arial,helvetica,sans-serif" size="3"><span style="font-size: 10pt">___. Roll
for damage, but divide the result by 10. Also, the character is stunned for
1d10 turns.</span></font></p><p><font face="arial,helvetica,sans-serif" size="3">

<span style="font-size: 10pt; line-height: 115%">___. Roll for damage,
but divide the result by 4. The character is stunned for 1d10 turns. <br /></span></font></p><p><font face="arial,helvetica,sans-serif" size="3"><span style="font-size: 10pt; line-height: 115%"><br /></span></font></p><p><font face="arial,helvetica,sans-serif" size="3"><span style="font-size: 10pt; line-height: 115%"><b>Now, my resolution table is incomplete so far because I'm not sure if I should base it on a 1d10 roll or a percentage roll. Then, what should the percentages be for &quot;no effect,&quot; &quot;stunned for 1 turn,&quot; etc.</b></span></font></p><p><font face="arial,helvetica,sans-serif" size="3"><span style="font-size: 10pt; line-height: 115%"><b><br />If a missile or dropped bomb misses the target, I could reference the grenade bounce chart, but how far off should such a miss be?<br /></b></span></font></p>

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