Random thought just occurred to me: treat alcohol and such in a similar way as toxins or a disease are treated in the rules. <div><br /></div><div>For example diseases have a S rating which is the ability check modifier and a D rating which is the time element (D10 is 100 hours). The time element for a disease is obviously too long. </div><div><br /></div><div>Basic idea would be S3/D1 this would be -3 to DEX/RS & LOG/INT for 1 hour, multiple drinks lead to stumbling and slurring of speach simulated through the cumulative ability check modifier. This example would be for common human alcohol: 1 beer or 1 glass of wine, or one shot of moderately strengthed hard liquor.</div><div><br /></div><div>Other alien drinks can be patterned off of this for exampleCapellan Rum is dark and chalked full of stimulants so it's S5/D1. +5 to INT for 1 hour if more than one is consumed in an hour there is a pronounced jitteriness produced with -5 to any manual dexterity operations (fine tool use, combat, etc). </div><div><br /></div><div>The intoxicant's description will have to specify the effects. </div><div><br /></div><div>I looked for other rules for getting drunk in SF but didn't find them (could be there is an old published one in SFman- I just don't remember it. )</div><div><br /></div><div><br /></div>
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