We all know about the mega-corps and some of the cults and cadres of the Frontier, but what about labor unions and professional societies? What impact do they have?<br /><br />The Zebulon's Guide had what you might consider a throw-away line about why characters would choose a profession. It went something like this:<br /><br />"At the start of the game, each player must chose a profession... because it provides job security and financial suppport. Each profession respects and supports its own members above any other profession. For example, there are reference centers, discount houses and hotel-like facilities associated with each profession on most civilized worlds and space stations..." (This description is what I have in my house rules, based on the Star Frontiers 2000 project).<br /><br />The closest that anyone has developed one of these professional guilds is Thomas Verreault in the Fall 2014 issue of Frontier Explorer magazine with the HAG (Holo Actor's Guild).<br /><br />For my story on Robots Rules of Order Revised, I started with a short story about a reporter covering the SCaRE conference -- Society of Computer and Robotics Engineers -- which would be another professional society, but I've yet to flesh that out.<br /><br />What other labor and professional societies should the Frontier have? If one is using the Espionage PSA (I think that's another jedion creation) is there some Casino Royal place that the spies of the Frontier hang out at? <br /><br />Anyone have any other ideas?
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