How do you handle levels/qualities of technology?

There is a passing reference in KH as to how with modern construction techniques and miniaturization it is possible to surpass the limits of the canon rules (regarding ship construction).<br /><br />That got me to thinking.  Isn't that generally true for technology?  Some are as archaic as dinosaurs and others are bleeding-edge.  How to quantify this for the game?<br /><br />I've started roughing out a few ideas.  Keep in mind this is VERY WIP  at this point:<br /><br />ARCHAIC<br />Mass:         +45%<br />Capability:     -45%<br />Cost:         GM discretion<br />Availability:     GM discretion<br /><br />No one uses this tech anymore except hobbiests unless they simply cannot obtain better.  Examples: pre-20th century technology after about 1950.<br /><br />OBSOLETE<br />Mass:         +30%<br />Capability:     -30%<br />Cost:         GM discretion<br />Availability:     GM discretion<br /><br />Technology that has fallen out of common usage.  You'll probably have to find it and restore it or have it special built for you. Examples: pre-1970s technology in 2016<br /><br />OUT-OF-DATE<br />Mass:         +15%<br />Capability:     -15%<br />Cost:         <br />Availability:     <br /><br />Older but still-servicable technology.<br /><br />BASIC<br />All attributes as given in AD/KH<br /><br />Current generally available products.<br /><br />STATE-OF-THE-ART<br />Mass:         <br />Capability:     <br />Cost:         <br />Availability:     <br /><br />The best commercially-available product.<br /><br />ADVANCED<br />Mass:         <br />Capability:     <br />Cost:         <br />Availability: <br /><br />Cutting-edge technology representing the pinnacle of current development.  Usually found coming out of corporate R&amp;D labs or used by the military.    <br /><br /><br /><br />

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