Monetary rewards

In the basic rules, players are rewarded with credits to pay for equipment and healing. These are measured in the low hundreds: in the storyboard at the front of the rule book, the adventurers think two hundred credits is a lot. But in the basic game, there's very little to buy, and there is no cost of living charge.<div><br /></div><div>Now go to the expanded game. The same kinds of characters and adventures are generally assumed here: &quot;Players in STAR FRONTIERS games play characters who perform special jobs for companies and planetary governments. They may work to prevent trouble, solve a mystery, explore a new planet, or perform any other sort of dangerous task.&quot; As freelance adventurers who have to spend half their income on cost of living, what are reasonable monetary rewards for missions? How much do player characters get paid?</div><div><br /></div><div>I don't think the NPC Wages table should work for this. &quot;NPCs are not like player characters, who face danger and death constantly without worry or fear.&quot; The table is for hiring someone to just do a job, a hireling.</div>

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