In the basic rules, players are rewarded with credits to pay for equipment and healing. These are measured in the low hundreds: in the storyboard at the front of the rule book, the adventurers think two hundred credits is a lot. But in the basic game, there's very little to buy, and there is no cost of living charge.<div><br /></div><div>Now go to the expanded game. The same kinds of characters and adventures are generally assumed here: "Players in STAR FRONTIERS games play characters who perform special jobs for companies and planetary governments. They may work to prevent trouble, solve a mystery, explore a new planet, or perform any other sort of dangerous task." As freelance adventurers who have to spend half their income on cost of living, what are reasonable monetary rewards for missions? How much do player characters get paid?</div><div><br /></div><div>I don't think the NPC Wages table should work for this. "NPCs are not like player characters, who face danger and death constantly without worry or fear." The table is for hiring someone to just do a job, a hireling.</div>
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