The Fiendish Plot of Sathar Clan X

The Sathar, those evil pernicious worms, the scourge of the galaxy, have come up with another terrible plot to sow chaos and dispair amongst those vulnerable Frontier colonists.<br /><br />They called it Project Laserblast.<br /><br />As the masters of cybertechnology and the ability to turn ordinary creatures and things into terrible killing machines, Clan X has taken its slavebot technology and shrank it down. Instead of replacing large portions of a slavebot's brain, they can now take over and control the minds of foolhardy subjects through a &quot;cyber latch.&quot;<br /><br />How does it work? It's much the same way the cyber carapice on a cybernuk is able to free itself from a dead specimen and take over another host.<br /><br />A foolish Frontier colonist, let's say a human teenager named Billy Duncan, purchases a used laser rifle from Slarz Second Chance Weaponz on Pale. Thinking it's just an ordinary weapon, he goes out for target practice when suddenly the stock of the rifle binds to his arm. <br /><br />This is no ordinary laser rifle, it's the Laserblast! The Sathar device injects nanoprobes into Billy, altering his appearance and demeanor. He suddenly becomes a homocidal maniac, ready to burn down friends, family and adversaries with his super powerful laser cannon.<br /><br />A character who touches the laserblast and goes to fire it must make a Reaction Speed check to avoid having the device latch on to his arm. (Or its arm if you are a Dralasite or S'sessu or other non-gender specific being).<br /><br />Once the laserblast attaches, the character gets to make a Logic check at +20 to avoid being taken over by the device. He would then be able to make a Strength check at -20 to try to get the device off. For every turn that the laserblast remains attached, the character continues to make Logic checks, but the device gets a 5 percent bonus each turn. For example, on turn 2, Dave's LOG check only has a +15 % bonus, on turn 3, his bonus is only +10 %, or +5 % on turn 4, 0 % on turn 5, and by turn 6, Dave is making LOG saves starting with a -5 % modifier and from there it gets worse.<br /><br />A character might get an Intuition check to notice that the weapon is not an ordinary one at all, but a Sathar laserblast! But, the referee can always throw in a big negative modifier.<br /><br /><br /><br />

Pinned
Off
Locked
Off