<p class="MsoNormal" style="margin-bottom: 6pt; line-height: normal"><span style="font-size: 10pt; font-family: 'Arial','sans-serif'">This section,
dealing with the Mentalists, is set aside because it is of optional use. The
referee does not have to include these options in his game, and if he does omit
them, it will not unbalance the rest of the system. The reason this profession
(though more of a following than a profession) is optional is because it deals
with the concept of mental powers, often referred to in other role-playing
games as psionics.</span></p>
<p class="MsoNormal" style="margin-bottom: 6pt; line-height: normal"><span style="font-size: 10pt; font-family: 'Arial','sans-serif'">Some
referees and playing do not care for the concept and use of mental powers in
their game, others like it. Therefore, it is set aside to be added at the
referee's discretion.</span></p><span style="font-size: 10pt; font-family: 'Arial','sans-serif'"><br /><b>I have since updated the Mentalist and Enlightened Characters section which is now under downloads:<br /></b><br />http://starfrontiers.us/node/9359<br /><br /><b>I know Mentalists are not everyone's favorite class of characters, but I would welcome some critiques on it.</b><span></span></span>
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