Alpha-Zebs Professions and Skills

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<p class="MsoNormal" style="margin-bottom: 6pt"><span style="font-size: 14pt; line-height: 115%; font-family: 'Arial Rounded MT Bold','sans-serif'">Section II.
Professions and Skills</span></p>
<p class="MsoNormal" style="margin-bottom: 6pt"><span style="font-size: 10pt; line-height: 115%; font-family: 'Arial','sans-serif'">The revised skill
system combines the Primary Skill Areas (PSA) from Alpha Dawn Expanded Rules
with the Professions of Zebulon’s Guide. Professions describe the field of
work a character engages in, while PSAs describe clusters of related skills
for which a character has a certain knack or aptitude. There are four
traditional professions (Enforcer, Techex, Explorer, Scispec) and several new
professions including Espionage, Spacer, and Mentalist.</span></p>
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<span style="font-size: 10pt; line-height: 115%; font-family: 'Arial','sans-serif'">Characters start out
with 20 XP – 10 of which are spent to learn a profession. All skills listed
within the character’s PSAs are available for learning at in-profession cost.
All optional skills listed under each profession are available at in-profession
cost at the referee’s discretion. All other skills are considered to be
out-of-profession in terms of cost.

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