When I rediscovered this game back in early 2015, I was all gung-ho to use the Alpha Dawn system. Granted, I no longer had my original rule books because I gave them away years ago, but I found the various scans of the rules and modules from various sources. Then I got to looking at Zebulon's Guide to the Galaxy again.<br /><br />I really, really hated it after buying it because it totally reworked the mechanics of the game and provided a messed up time line -- from reading others postings, such as Shadow Shack's -- I see others have that same feeling.<br /><br />But, there are also some gems in that source book. Notably, more and varied skills, a couple useful vehicles plus weapons and equipment. <br /><br />I do agree that some of the added skills seem more like here's a bunch of stuff and there's no way any group of characters is going to know everything... but that's life and that's what NPCs are for. With my searching, I found that some others had done their own house rule conversions of Zebs to an Alpha Dawn like system -- i.e. no column shifts. These rules might be the same as the ones listed elsewhere in the Projects, but I believe I found them posted somewhere else.<br /><br />I took that information and added my own twists to it. Hopefully others might find it useful... Though I'm sure there are flaws in it too, so I welcome reviews on what follows.<br />
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