I was working on a new equipment submission: yazirian disk grenade bandolier, but then I thought I should be thorough and update yazirian disk grenades to include more than the fragmentation grenade covered in SFman 5. In the process I figured it wouldn't hurt to convert Zebs Guide grenades to AD rules (Zebs is a little spotty about including an ability save for 1/2 damage or 1/2 effect).<div><br /></div><div>So this leads to creation of a definitive article covering grenades. The way I see it there are a few issues to tackle: </div><div><br /></div><div>1. Damage conversion from Zebs to AD. Not sure if this has been effective discussed elsewhere but we should establish a standard since there are a handful of new grenades in Zebs that do cause damage.</div><div><br /></div><div>2. Any issues in the grenade use rules that need to be ironed out? </div><div><br /></div><div>3. Individual grenades description updates- appropriate ability saves, questions concern something not covered etc.</div>
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