I need some help with pricing new stuff in terms of credits. I need to know how much a credit is worth in Real Life currency. I thought about simply taking a similar item with a known price (such as a weapon or a vehicle) and comapring the price in credits vs the average price in real money (in this case US dollars) and deriving a value, but since so many other areas of the game are rather arbitrary and inconsistent I didn't know how reliable such a derivation might be.<br /><br />Should I just go "by type" and say "this item is most like [x], so I cost it at around that same price" ? That would be simpler, but would it be accurate?
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