I finally got a good idea of just how off the physics of SF as a game system is...

We all knew that it was a thrown together game that really wasn't intended to stand up to mathematical scruitin<i>y, but</i> it wasn't until I started my &quot;rebuild the rules&quot; project that I got a solid grasp of just how bad the situation was.<br /><br />I got my first hint when I was dealing with weapon damages.  I started with the per rules assertation that 1 SEU = 1000 Joules or 1kJ = 1d10 damage. Ok, no problem...until you start getting into the heavier rounds.  A heavy assault rifle/autorifle round  (like a 7.62 round) is in the neighborhood of 3-4 d10 by that standard. Per round.  A high-powered round like a hunting round or sniper rifle?  6-8 d10.<br /><br />Yikes.<br /><br />What really blew my mind  was the assertion that a small parabattery (1000 SEU or 1000 kJ) was expected to drive a ground bike 1000 km.  I went looking for fuel capacity for motorcycles, and a decent-size bike has about a 7.5 gallon (29 liter) fuel tank and goes just under that far.  I looked up the energy carried by 7.5 gal of fuel and my jaw dropped.<br /><br />After doing the math, 7.5 gal of fuel carries just under 989 <i>thousand</i> kJ of energy.  Thus making parabatteries, etc <i>underpowered</i> by a factor of 1000.<br /><br />Yikes again...<br /><br />Which has put my reconstruction project on hold.  I may just have to say &quot;FIDO&quot; just to get the game going...

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