Gamma Dawn supplement is concerned mainly with just mutation skills, but if one is running a day after or 100 years after the end of civilization as PCs would have known it sort of story line, then one needs to consider what skills would be avilable to PCs.<div><br /></div><div>So links to how other people have done it and ideas on what the skill set should look like that PCs can choose from.</div><div><br /></div><div><a href="http://www.clanperez.ca/G1.html">http://www.clanperez.ca/G1.html</a> Some house rules of another mutant master.</div>
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