Oh BROTHER did I get an earful from my prospective players. Neither one overly fond of the extremely abstract damage rules. Three hour debate over whether or not lasers were over-powered or under-powered and why would anyone want to carry one?<br /><br />One of the two is a physics and firearms afficianado and took umbrage at some of the range issues...and things went on from there.<br /><br />Long story short, after much research (including finding the 1000 joules = 1 SEU number online), projectile weapons get a big boost in some areas in terms of capability. I re-worked all the range increments to be somewhat closer to "real life" standards, which drastically cut some weapons down and gave others a nice range boost.<br /><br />Hopefully this will make them happier. Looks like it also will help with the "takes too long to kill someone" issue. We'll see how the playtest goes.
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