I am working on Old Yazaria for a very Yazarian adventure...any ideas welcome on what the home planet might have been like in it's pre-industrial feudal period.<div><br /></div><div>After re-reading through some of the SFmans I am thinking there should be a greater cultural variation as they have not been forced into a global unified culture yet. However many clans would exist, with many septs, the clan system seems to have a caste aspect to it as well. I also get there are sub-cultures with in the existing future clan system, some more primitive others more "civilized" which can be drawn on. I get a sort of Asian feel to the clan system, warlord's supporting various religious castes like one sees in Indian, Chinese & Japanese history.</div><div><br /></div><div>My idea is to recycle a bunch of old D&D stuff, while completely changing it to legendary Yazarian home world adventures of long dead figures from their myths & legends. So no dwarves, elves, humans or that sort of thing.</div><div><br /></div><div>:)</div><div><br /></div><div><br /></div>
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