Graveyard at Lus review

This review of this product was posted at the Star Frontiers Goole community:<br /><br />http://followmeanddie.com/2015/08/21/the-graveyard-at-lus-review/<br /><br />I'm rather taken with the idea. The product provides a method for random generation of a graveyard of destroyed ships (from a battle) as well as generating the time since the battle. <br /><br />I can just imagine a Firefly type crew attempting to salvage what they can before Space Fleet or other salvagers show up. One very salvagable item would be unexpended munitions like Torps, Seeker missiles and Assault rockets. salavaged Torps, being nucelar tipped would need to be moved at Dark World Station, Outer Reach though smart PCs just give the Malthar his cut without quibbling.<br /><br />Of course drift is a problem is the battle happened long ago. This is ok as evidence could be leading the PCs to the distant system in search for treasure on a cargo vessel that was lost in a battle there and drift would force the PCs to spend weeks and months in a search pattern locating debris and hulks and trying to pin point the original location of the battle and the fate of the treasure ship

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