3x3x3 and character backgrounds

(reminded of this by another thread)<br /><br />When I was running Serenity RPG in the last decade, Floyd Wesel on the Cortex boards came up with this concept to help GMs get some background out of their players, and to have some NPCs to use. <br />http://www.dragonlairdgaming.com/personal/RFTS/WRESerenity-3x3x3.pdf<br />also explained very well here: http://www.gnomestew.com/gming-advice/deep-as-a-puddle-character-ties-c… /><br />The short form-- have the player create 9 NPCs for you: name/details, where they might be, what they do, and how the PC knows them.<br />- 3 friends: people who will do favors for the asking<br />- 3 contacts: people who can do things, but will expect to be paid for it<br />- 3 rivals: people who will try to mess up the PCs lives.<br /><br />Note that these are not the same as the &quot;Deadly Enemy&quot; hindrance or an ally who will do anything for you.<br /><br />The part that worked was that the player was paid for this work, 1 Advancement Point per NPC- these could be used in game as either die-roll bonuses/rerolls or experience points. I guess in Star Frontiers they should pay off in partial XP?<br /><br />I used these in two campaigns. I like to modify modules, and reviewing players' NPC lists often showed me where I could swap in names and people that would hook the characters into the plot much more securely.<br /><br />Opinions?

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