Rules for Void Drive

Hi all<br /><br />I've just added this rules set to the 'Downloads' section. The document weighs in at just over 7000 words, but I've tried to cover every aspect I could think of. It's in PDF format.<br /><br />Essentially, the Void drive and other bits of a drive system that can go with it allow for travel in the Void but without (a) acceleration/deceleration times (b) long jump calculation times, and (c) the need for chemical/ion/atomic drives. It's best seen as the next step on from the older system.<br /><br />Please note that I've not tried to make any of it realistic - I've just taken the hand-wavy notion of the Void and run with it.<br /><br />I'd be very grateful for any feedback and would be more than happy to discuss, embellish and rework what I've written thus far. I'm sure I've missed out some details <img src="http://www.starfrontiers.us/modules/tinymce/tinymce/jscripts/tiny_mce/p…; alt="Wink" title="Wink" border="0" />

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