Knight Hawks is still very playable

... not that I needed to tell anyone here that, of course. <img src="http://www.starfrontiers.us/modules/tinymce/tinymce/jscripts/tiny_mce/p…; alt="Wink" title="Wink" border="0" /><br /><br />I had been running a Traveller campaign when the players and I decided to bring things to a conclusion with a massive space battle-- a Pearl Harbor-style preemptive assault on an Aslan gathering planet. I'd already grown dissatisfied with the Traveller (Mongoose) space combat rules, and didn't want to think about doing something with dozens of ships on a side. I kicked around a few ideas about converting to another system, dragged my feet, and eventually settled on using Knight Hawks. My conversions were simple, lasers = lasers, missiles = missiles, 50 tons of ship = 1 hull size, and off I went.<br /><br />It wasn't perfect, but it was workable. Each player got a different faction, with as many ships as I could cram onto a sheet of graph paper or two. The critical-hit-heavy style of KH rules sometimes put ships out of action pretty quickly, and that was a plus, since there were so many, and more rising off the planet all the time. We never finished the fight, but got to where the Aslan had lost all their big ships, and the player-pirates had more than enough ships surviving to mop up the rest.  All agreed that it worked, and it was fun .<br /><br />I thought it was a good way to hang up my GM hat for a while.

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