Lets spit ball a guide to contraband in the Frontier<br /><br />WoWL gave up one: weapons being brought into White Light<br /><br />When I did a big write up on Laco, I believe I said something about artifact smuggling- Laco has 10,000 year old pyramids and is sort of the Egypt of the Frontier thus since Egypt today is notorious for artifact smuggling as well as faked artifacts it makes sense to write that in here.<br /><br />Its cannon that the Terledrom militia imposes the death penalty on smuggling, but smuggling what?<br /><br />Some of the colonies with agriculture based enconmies probably have some restrictions on imporation or even exportation of certain products or even organism.<br /><br />Fan cannon on Family of One and a dissenting religion I invented, Bailorism has the wyvole which is the center of the Bailorism blood right being a black market item supressed by the Fo1. Fo1 also controlls the Ark of Yazira which is the gene bank of the lost Yazirian homeworld ecosystem and the Fo1 uses it for leverage with the other yazirian colonies to coerce compliance with Fo1 policies in the Frontier. Thus transportation organisms of yazirian origin out of Hentz without the proper paperwork and customs stamps is a big deal with the Hentz militia.<br /><br />I can see Madderly's Star being a prime exporter of weapons- military or mercenary surplus<br /><br />Systems with a megacorp like WarTech or Synth Corp would be hot to interdict any corporate espionage or theft of their products or designs<br /><br />Unless the Frontier has a Colorado, we can assume that drugs are usually contraband.<br /><br />Because of the ifshnit attitude that laws should not get in the way of proffit, the Rim is probably less restrictive than the Frontier.
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