Starting characters with cybernetics/bionics?

<br />there was a recent thread on Starting Gear:<br />http://www.starfrontiers.us/node/8351<br /><br />There is now a question on G+:<br />https://plus.google.com/u/0/communities/100477460519433187114<br />about cybernetics in a SF game and it got me thinking-<br /><br />Could not a starting character begin play with a cybernetic implant?<br /><br />back in 2010 I wrote an implant article (sfman 15) that was more of a AD approach to implants and ignored Zebs mostly. I kept things limited and many of the implants are small potatoes that you could give to a starting PC without unbalancing the game: chrono tattoo- a holographic tattoo implant that causes the time to appear in the skin over the implant location and tattoo implants which are basically the same as the chrono-tattoo but simply more artistic. And who wouldn't mind an implanted chronocom? that is unless you are already hearing voices in your head.<br /><br />The main character in &quot;I, Robot&quot; effectively begins play with a bionic arm due to an accident when he was young. This sort of starting implant would be on the more exotic side but could be possible. Though I would prefer to give out an occular implant with IR vision over the arm.

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