Alpha Dawn Basic Game Rules "History"

Refer to: <a href="/node/8483">Alpha Dawn Basic Game Rules</a>.<br /><br />Alpha Dawn Basic Game Rules (Inside Cover)<br /><br />History<br /><br />Near
the center of a great spiral galaxy, where stars are much closer
together than Earth's sun and its neighbors, a Human race developed.
They were not identical to the Humans of Earth, but they were not very
different, either. When these Humans discovered that waves of subspace
pi-tachyon particles could cross interstellar space faster than light,
they realized they had found a link to the star. A radio message that
would have taken years to travel between stars could be sent with
subspace communicators in months or even weeks. The Humans started
broadcasting news of themselves to the neighboring stars, and found they
were not alone. <br /><br />The Humans made contact with an inventive race
of insect like creatures called Vrusk, who had developed limited space
travel decades earlier. One of the Vrusks' mining colonies had already
contacted another race, the shape changing Dralasites. The two races had
been exchanging information for several years.The Vrusk and Dralasites
were pleased to learn of another race. They sent a wealth of scientific
information to the Humans. Using this new knowledge, the industrious
Humans quickly developed interstellar spaceships. <br /><br />The three
races met in a large area of space known as the Frontier. There they
also discovered the Yazirians, a race of tall, maned humanoids. Soon,
settled worlds in the Frontier became melting pots for the four race,
with dazzling mixtures of architecture and alien cultures. <br /><br />To
supply the needs of these worlds, the first interstellar company, the
Pan-Galactic Corporation, was formed. It developed interests everywhere,
from scientific research to farming to spaceship building. PGC even
created its own language, Pan-Galactic, which soon became the most
common language of all races on the Frontier worlds. Many large
companies which started later were modeled on PGC but none approach the
size or power of the Pan-Galactic Corporation. <br /><br />Then, the Sathar
appeared. No one knows where they came from or why. They attacked and
destroyed lonely systems on the edges of explored space, moving slowly
inward. Survivors described Sathars as wormlike creatures 3 to 4 meters
long. That was all that was known about them, because they would rather
kill themselves than be captured. As the danger increased, the Humans,
Dralasites, Vrusk, and Yazirians formed the United Planetary Federation
(UPF) to defend their worlds. The mysterious Sathar were forced back,
but before long they returned in a more sinister form. <br /><br />The
Sathar had learned that they could not beat the UPF in battle. Instead,
they began hiring Yazirian, Human, Dralasite and Vrusk agents to
sabotage interstellar trade and interfere with local governments. The
UPF created the Star Law Rangers, and interstellar police force, to
track the Sathar's agents from planet to planet and fight them on their
own terms. But despite the efforts of the Rangers, the sly Sathar agents
have become the most dangerous threat ever to face the United Planetary
Federation and the frontier corporations.

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