So... a while back somebody posted here that the damage was supposed to be resolved simultaneously when I was talking about how my players hate systems with a declaration step in the combat sequence.<div><br /></div><div>We used to play alot of Marvel Superheroic Roleplaying (FASERIP) and that system has a delclaration step before you roll initiative. My players always complained about me using it.</div><div><br /></div><div>So far they seem less offended by the SF declaration as it happens after initiative and is a boon to the initiative winner.</div><div><br /></div><div>Anywho... so I like the solution of making the damage resolutions and I'm trying hard to remember to stick to it (old habits of wanting to describe the action right after damage is rolled).</div><div><br /></div><div>Anywho... by probably dumb question... is you would treat oppertunity fire phase damage as one "group" and then thier normal attacks as another one. So... my player A declares he will fire once at a mook, but another player, player B, declares he will shoot twice, and one of those shots happens during an oppertunity attack. Player B kills the mook in his oppertunity attack... now I have a belly aching player wanting to get to do something else since his action "got ruined".</div><div><br /></div><div>So... is that how you would do it, resolve all the damage from opertunity attacks before going on to the next combat phase for regular attacks? Tough Tit for the belly aching player who lost his attack that round?</div><div><br /></div><div><span style="line-height: 1.3">PS -- I've been playing rate of fire such that you declare I'm going to shoot three times at X then you have to save one shot for X. If you are shooting a lser pistol and three targets run into your field of fire, you can only opertunity shoot two of them and then during the main attack phase you shoot X once.</span></div><div><span style="line-height: 1.3"><span style="white-space: pre" class="Apple-tab-span"> </span>Now I'm assuming if nobody grants you an oppertunity attack... then in your normal attack phase you just roll three shots one right after the other.... right?</span></div><div><br /></div>
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