8.5 Galatic days plus more?

So now I know it's up to the narrative and all but I'm wondering about the time it takes to get from planet to planet assuming a void jump in between. <div><br /></div><div>8.5 galactic days is about the time it takes to speed up to 1% light speed and then slow down again at 1g. That is the time estimate I have now used a few times for my players to get from place to place. </div><div><br /></div><div>But that sort assumes that the astrogation was pinpoint calculated from starting point to planet and not starting point to star. </div><div><br /></div><div>If it was able to pinpoint it to the planet itself (somehow seeing its location in its orbit) then the ship would scream through a system at an astronomical (is that a pun?) speed. It could easily hit things like asteroid belts and other planets/planetiods (*pours one out for fallen Pluto*)</div><div><br /></div><div>So. I'm wondering should I start assuming a void jump should be slowing to some kind of &quot;cruising speed&quot; just outside the target star's heliosphere?  What would be a safe cruising speed for zipping around in a system. Since this isn't star trek a craft flying at a high speed is just not able to turn. Yes space is very empty I know but at what speeds would they be in danger of not being able to turn?</div><div><br /></div><div>I've been poking around the web to try and figure out the distance traveled during the constant acc/deceleration to/from 1% light speed but haven't found one yet that doesn't involve me relearning calculus. Any of yinz worked that out yet?</div>

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