Read a recommendation on this module and tracked it down on ebay (Mint condition $9 with shipping though its so mint that it almost has to be a reprint).<br /><br />Murder mystery module and has a lot of information on setting up a murder mystery.<br /><br />From my reading i think its easy enough to adapt to any setting.<br /><br />The module has high replayability in that the referee chooses which of 9 suspects could be the murderer and provision is there for new referee created suspects to be included. There is also a chapter on the PC as the murderer.<br />Also there is a discussion on complexity of the murder and how to make it simple or more complex which lets a referee adjust the adventure to the needs of his campaign.<br /><br />Another standard feature is Library Data which is basically a brief player hand out on an adventure rellavent topic if the players should consult a computer or even ask the right NPC a good question they can referee the player to this info. Things like this that have been prepared for the referee and not left to him to prepare are causing me to think that GDW needs a nod of the head to producing some of the best Sci fi rpg modules back in the day.<br /><br />I have to say that after now reading 2 Traveller adventures I really appreciate the section called "Standards and Assumptions" which is about rooting you in the setting I dont play Traveller but this section is brief and if I did play Traveller I can see its value. <br /><br />It was a good recommendation, a good purchase and I'm very happy I bought this on speculation. <br />
- Log in to post comments